![]() ![]() Vehicles introduced in The Following would be another welcome addition, although might give some players too big an advantage. The fictional city of Harran is filled with winding highways, dense vegetation and packed favelas, giving Techland plenty of material to play with. It’s unclear whether Bad Blood will launch with a single map or branch out to different locales. You’re constantly picking up new items and equipment too so there is rarely a chance to grow attached to gear before its discarded for something better. Bad Blood isn’t aiming to have the sprawling open world and customisation of its predecessor so developments like this make perfect sense. These changes are very welcome and an improvement over the original. A quick tap of the d-pad when holding components will apply them to weapons, saving you from jumping into the menu, leaving you vulnerable to attacks. Crafting mechanics have undergone some alterations to allow for faster creation of items amongst the chaos. Its controls and first-person perspective remain the same as you vault across rooftops and dropkick zombies mid-stride. Veterans of Dying Light will feel right at home with Bad Blood. It feels like they won’t engage until they’re up close and personal which can lessen the tension somewhat. I would have liked undead foes to be more aggressive instead of acting as gruesome window dressing. Except now you’ve got AI-controlled enemies to contend with in the thick of things. This element of pressure elicits the same tense atmosphere beloved by fans of Fortnite and PUBG, forcing you to act quickly and on instinct. My first instinct is to run away, but what if they’re holding valuable resources or sitting at a lower level than me? I could take them, thinning out the competition in the process. Knowing I could run into another player at any moment amongst the infected was terrifyingly exciting. The act of gathering resources in order to escape is stressful enough as it is without adding competing players into the equation. ![]() You’re consistently forced to adjust your strategy, deciding whether a situation is worth diving into or if the risks outweigh the rewards. Scattering these high-level enemies amongst weaker undead presents an interesting challenge. Others are brutish thugs who charge at a moment’s notice, causing massive damage if you aren’t careful. You’ll need to take them out at range before swooping in to pick up the spoils. Some enemies will spit acid, causing damage to all standing in the vicinity. Collect enough and your means of escape will arrive. The area is filled with standard and special types of undead, each offering different blood samples which are essential to victory. Only one can escape when an extraction chopper is called, meaning its a fight to the death to gather resources and leave unscathed. The studio is hoping to capitalise on the trend with its own twist.īad Blood pits you against five other players as you attempt to collect blood samples in a small infected zone. The Following, its first major expansion, improved things further with the addition of vehicles and another chunk of land to explore.īad Blood is a little different, acting as Techland’s first foray into the hugely popular Battle Royale genre. Combining brutal melee combat with free-flowing parkour to create a memorable open-world adventure. To many, it was exactly what Dead Island should have been without all of the clumsy mechanics and bugs that made the series so underwhelming. Techland’s Dying Light was a surprising undead delight. ![]()
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